Gran Turismo 6
You would expect me to say that Poloyphonys newest racing title, Gran Turismo 6, was a big step up from its predecessor. That you will be in awe of its graphics, it’s garage in excess of 1,000 cars, it’s wide range of tracks, it’s dynamic day and night cycle, and it’s larger career mode…
…And you would be correct. Gran Turismo 6 has learned from it past and built on it, and straight out of the box it has proven to be a worthy addition to the 15 year dynasty of GT. Almost all the vehicles from the previous Gran Turismo 5 return, with the addition of a couple of hundred new ones. The car customization is one aspect that has definitely improved; aero kits and paint jobs are now more varied (although still lacking with some cars), and when you unlock paint items you are now able to use them as many times as you like, as opposed to the one time use they offered in GT5. The cars are the stars of the game, with graphics so good that at times you just want to stop and look around.
If the cars are the stars, then the tracks certainly play a strong supporting role. GT6 features a healthy variety of new and old tracks, some original designs and many of the real world tracks that the GT fans have come to love and learn. From the roof of the world in Switzerland to the humble stadium go cart track, the world is your automotive playground. Many of these tracks feature a dynamic day and night cycle, and it is the night cycle where you really start to the see the work Polyphony put into this. Mount Panorama, the legendary Bathurst track, this a fine example.
At night, your high beam lights bounce of the concrete walls just waiting to end your day. And when you come down the mountain, through Forests Elbow onto the back straight, you can see all the lights of the distant towns and cities, all spread out before you. It gives you a real sense of adventure, and certainly sends a shiver down my spine everytime.
Career mode has been expanded, with more events and the return of the license tests to progress (GT5 featured license but there was no need to pass them to proceed through the story.) Driving missions and one make races, as seen in GT4, also make a return. Many of the career mode races featured a performance limit, but there’s normally plenty of leeway to tinker with your beloved autos. GT6 also has a constantly updated online section, with seasonal races, time trials and special events, with healthy rewards to keep you keen long after you’ve won Le Mans. Several free vehicles have also been released since the games launch, with several more promised to be on the way.
Whilst other new racing titles may have believed in quality over quantity, GT6 has embraced the ‘race all the cars on all the tracks’ attitude. It’s a theory they’ve worked on for 15 years, and it still makes their titles a hit today.
If it isn’t broken, don’t fix it!
- More cars than you’d ever need.
- Stunning tracks, with a photo realistic day/night cycle.
- Constantly updated seasonal events means you’ll never not have a race to win.
- Engine noises still aren’t up to scratch.
- Car customization can still be a bit limited at times.
- The AI can still be occasionally prone to doing dumb things (which I guess is just human nature.)
Written by Ben Rachow