The Last Tinker
Far too often we see the same old stuff in games. If a game dares to be different, whether it’s in its art direction, story, gameplay or even its sound design, I usually have a ton of respect for the developer. ‘The Last Tinker: City of Colors’ is a colourful third-person platformer from MiMiMi Productions, and even though 3D platformers are very much a rare commodity in the modern gaming industry, it manages to provide a unique and stylish experience that will delight fans, despite a few flaws.
The Last Tinker casts players as Koru, a young monkey-boy growing up in the slums of Colortown. Colortown is a bustling and happy place where creatures of all different colours live together in harmony, though the bleakness threatens to destroy all that. Now I know we’ve seen colour used as a plot device in a number of games before, but The Last Tinker manages to provide a fun and fresh take on the idea. The story itself is adequate, though it isn’t bound to blow any minds. Actually I’d say it’s pretty much on par with most of its peers like the early Crash Bandicoot games and the Jak and Daxter series.
The Last Tinker features large open-world environments, free-running and accessible combat. Most of the gameplay works without a hitch, and the free-running mechanics are fluid and entertaining, though I do feel as though the gameplay can feel too simple at times. I have no doubt that the finished game will present more variety and depth into the gameplay, but at present one button handles all the free-running mechanics and that can lead to some problems.
Ultimately I left my time with The Last Tinker: City of Colors thoroughly impressed by the game. Its bright and colourful art direction is enjoyable, and not just because it directly contrasts most other modern games, which are set in stark worlds of blacks and browns. Each aspect of the game’s design complements each other. Koru’s animations feel right at home with his chartacter, and he truly does belong in the world established in The Last Tinker. The other creatures and enemies also feel like they belong in their respective environments, perhaps even moreso than in some of the iconic platform games we have come to know and love.
When the full game releases, I have no doubt it will be a game to check out, especially for platformer fans.