Super Smash Bros. for Wii U Nintendo Direct Recap
More players, more modes, more songs and more characters! More, more, more!
Nintendo released a Nintendo Direct Friday morning that was said to cover 50 must-see things in Super Smash Bros. For Wii U. What were there the most mentionable out of the 50 things? What’s going to be new? Was Ridley too big to mention? All of these answers and more were revealed.
The Direct opened with the Announcer from both Super Smash Bros. For Nintendo 3DS and Super Smash Bros. for Wii U, who lent his narration skills for leading this Direct.
Many new things were announced for Super Smash Bros. for Wii U. One of the biggest feature was that eight player battles are possible with the Wii U version as an offline mode. To cope with this many players, bigger stages have been added. On stages, over thirty stages appear in the Wii U version as well, both new and classic Super Smash Bros. stages.
One stage in particular is a Miiverse stage that would be added at a later date that functions like Battlefield, but includes Miiverse posts floating in the background. Other newly announced stages include Jungle Hijinxs, a Donkey Kong Country: Returns influenced stage that allows players to fight on the foreground and the background and The Great Cave Offensive, a maze-like stage influenced by Kirby Super Star. There are changes to stages that appear in the 3DS version, such as the appearance of Xenoblade antagonist Metal Face in the Gaur Plains level.
Long-time fan favourite character Ridley from the Metroid franchise was previously announced to be a hazard on the Pyrosphere stage. Now, it’s been revealed that if a player attacks Ridley enough, he’ll fight for that character. He can also power up to Meta Ridley, first seen in the GameCube game Metroid Prime, released in 2003. Getting a K.O. on the Space Pirate adds towards that player’s score count at the end of the match.
Players will also be able to create custom stages with the GamePad, a feature returning from Super Smash Bros. Brawl for the Wii. Like last time, set pieces can be used, or free from drawing can be sued to construct the stage.
New modes and changes to existing modes were also announced. Smash Tour will see four players in a board game setting travelling around collecting characters to play as, power-ups and trophies around a board, with events occurring, such as a Banzai Bill exploding characters in an area. When two players meet on the board, a battle ensues, with the winner having the chance to get the loser’s character. The final battle will be a stock match with a twist; each player’s stock is each of the characters they collected within this mode.
Also new is Special Order, which sees series antagonists Master Hand and Crazy Hand delivering challenges to players. Master Orders has players competing with a one-time use ticket that contains a certain challenge. The harder the challenge, the higher the reward. Crazy Orders mixes things up, with players entering with gold or a pass, then you can take on as many challenges as possible within a set time limit, winning prizes along the way. To end Crazy Orders, Crazy Hand must be fought. Win and you get to keep all of your rewards, but lose, and lose it all.
Classic Mode is very different than its appearance in the 3DS version. Instead of choosing different paths, cumulating in a final battle, a trophy representing the player can be moved around a field with various other trophies, representing computer controlled players. Move your trophy over to those characters to instigate a fight. Players advanced based on how well they perform. Rivals and challengers also appear in random events. It can also be played as a two player co-op mode.
The final boss in classic mode, Master Core, has also received something new in the Wii U version. When played on a high level of instensity, the final form will be the Master Fortress, a a dark gruesome maze. All-Star mode also has some changes when compared to the 3DS version. Instead of fighting against characters in chronological order, players in the Wii U version will fight in reverse chronological order; the most recently appearing characters appear first, with the oldest characters appearing last.
A multitude of modes from previous Super Smash Bros. games return, such as Coin, Stamina, and Special Smash, the music customising My Music Mode, the themed battles of Event Mode (with different battles available in two player), the ability to play a demo of older games of character’s first appearance in Masterpieces (with a link to the Nintendo eShop to be able to purchase the title if you like it enough), and the ability to play in the Group Stadium, with Home Run Contest as two player co-op, Multi-Man Smash as four player co-op, and Home Run Contest and Target Smash being able to be played in turns with four players.
Online modes are seeing a changeup, with a somewhat Mario Kart 8-influenced Tourney mode being promised in a later update, which sees up to 64 players battling in a tournament setting. There will also be official tournaments, so players who want to show their stuff should keep a look out. Another feature that may have also been inspired by Mario Kart 8 is voice chat with friends. The voice chat will only function before and after a match as to reduce lag. There’s also the addition to play online with two players on the same console. Players will also have the ability to share via online functionality custom stages, photos and replays with friends or with the world.
The beginning roster will be larger than that of the 3DS version, with 40 fighters available from the start. Bowser Jr was officially revealed, as well as the Pokémon Mewtwo will be in both versions of Super Smash Bros. as a downloadable character. A date of autumn next year was given was his release and is currently in development. If both versions of the game have been registered in Club Nintendo, players will get this character for free.
Speaking of Club Nintendo, further information about the Premium Sound Selection was revealed. If players register both versions of Super Smash Bros., they’ll receive the Premium Sound Selection, a collection of the music from both Nintendo 3DS and Wii U versions on a CD each. These CDs will feature 36 tracks per disk, so players wanting a new character and loads of music should register their games soon.
There was way too many things to completely write down everything in detail, so check out the 35 minute Nintendo Direct yourself!
Super Smash Bros. For Wii U will be released on the 6th of December in Australia.