Student Remakes Super Mario 64 With Unity Engine
In a recent blog post from Erik Ross, the fan remake of Super Mario 64 has been pulled.
“I received a copyright infringement notice on both the webplayer as well as the standalone builds,” Ross wrote on his blog. “Which is fair enough, really. In light of Nintendo recently making a deal to release some of their IPs on mobile platforms, it’s probably not in their best interests to have a mobile-portable version of Mario 64 sitting around.”
ORIGINAL 28/03/15: Whilst experimenting with the Unity game engine, computer science student Erik Ross decided to remake the first level of Super Mario 64.
The end result turned out pretty damn impressive. Recreating artwork and ripping character models from Super Mario Galaxy, Ross was able to create a pretty neat tech demo that looks almost on par with Super Mario 3D World.
The game can be played through the browser here, and can support both keyboard and gamepad functionality.
Fortunately enough however, don’t expect for any many levels to be created, as Ross provided the following;
“I currently do not have any plans to develop this any further or to resolve any bugs, unless they’re horrendously gamebreaking and horrendously simple to fix. This project is provided as-is, and you are free to use it for any purposes you like, with the exception of selling it for profit.”
For more information about Ross and this project, be sure to check out his blog.