Splatoon 2 Global Test-Fire, Great if you like Splatoon!
This past weekend Nintendo flexed its servers with the Splatoon 2 Global testfire event and being a big fan of the original, I jumped on to test my inking skills.
Splatoon 2 doesn’t really look or feel any different from the original Splatoon back on Wii U, and this is somewhat of a disappointment the second you jump in game. In fact if anything, they’ve brought it back a notch by not having the map on the Wii U gamepad’s screen which was incredibly useful for jumping to other players.
With that said the competitive ink the world gameplay from the original was fantastic and remains much intact. I really enjoy that Nintendo wanted to make a shooter that was less violent, so they got us to shoot the ground as a priority over other players.
The four weapons that were available during this test-fire were also staples from the original, with the exception of the Splat Duallies which are two rapid-fire guns that you wield at the same time. Personally, these were my favourite to use as they felt fresh compared to the old school roller, sniper, and automatic options that we had seen in the previous games. I’d wager when the full release is out I’ll fall back to old faithfuls, but the new weapons are looking interesting, as well as their powerups.
Matches were quick and easy to find. I feel that the server test no doubt went well as I didn’t hear anyone complaining, and after some teething issues which may very well have been on my end I was able to get into any game I wanted. I even received some friend requests from swell Japanese players that I’m too scared to accept. I took this to mean I must have done ok.
The one issue I did have playing, is that I feel this game has finally revealed a flaw in Joy-Cons which I have enjoyed so much this far. The trigger just isn’t comfortable for lengthy shooter based play. I’d advise anyone who’s seriously excited about dipping their feet into the inks of Splatoon to pick up a Pro Controller as an alternative (which feel a lot like the OG Xbox S controllers to me), or risk some serious finger cramps.
From the test-fire I already know what Splatoon 2 is going to be like, and that’s great, as long as you liked the original Splatoon. If you didn’t, well this doesn’t feel like a sequel so much as it does a re-release so I wouldn’t be holding out for a big change. It will be interesting to see what Nintendo end up offering by ways of local multiplayer, and any single player campaigns to try to spice up this re-hash.
Splatoon 2 is going to be fun, bright, colourful, and have weirdly addictive music. It’s also going to be something to play on your Switch, and let’s face it, you probably aren’t spoilt for choice. I know I’ll be aiming to pick it up on launch and paint the town … whatever colour I’m assigned that match!
How did you go in the global test-fire? Let us know!