Tiger Woods PGA Tour 13
Developer: EA Tiburon
Publisher: EA Sports
Platforms: Xbox 360, PS3
Genre: Sports (Golf)
Modes: Single Player, 2-4 Multiplayer
With Tiger Woods finally jumping back into the winners circle recently, it’s never been a better time to start talking about his game Tiger Woods PGA Tour 13 and with it the series has bought some interesting control methods on the Xbox360 and PS3 in the Kinect and the Move. Now, I can’t honestly give you a run down on everything the PS3 version has to offer so I won’t be giving you the low down on the Move controls, but for the Xbox fans I spent a lot of time using the Kinect here and the result was well… Interesting. But enough about what I’ll tell you about later and onto the main game!
Not much generally changes in an annual sports title, and it’s about the same here for Tiger Woods PGA 13. I mean the sport doesn’t change so why would the gameplay? (Oh besides the Kinect extras, but later on that guys) Overall it’s still the same thing; pick a course, pick a club and get swinging. That’s the first impression view and possibly one of the reasons so many people are turned off by sports games. Diving in deeper however, TW13 boast what EA have called the biggest revamp in shot control ever for TW13 and it does show. My only issue with it is the fact the new control scheme doesn’t work well with Kinect. I often found myself unable to control the power used to hit the ball, I don’t know if that was my issue or a game issue but it was none the less an issue I found.
Game mode wise you have your standard career mode that all sporting titles have, except here you have two; Tiger Legacy challenge where you play out the career of Tiger Woods and aim to go as high as he did and the ‘Custom Player’ career mode where you take your own design and challenge the world on your way to greatness. Both are pretty standard offers now in the Tiger Woods games, however both interesting careers with enough challenges to keep you happy for a bit. When those challenges end though, you aren’t left with nothing. You can still take on the courses as you try to master every single one in the ‘Course Mastery’ mode (well named right?) and the ‘Skills Challenge’ mode where you chase objectives like 100 Birdies or 50 Eagles. These challenges can be done in any mode even quick play or Play ‘Now’ as they call it.
The online offering is split into Xbox Live (PSN) where you can go for a quick match against either a friend or some randoms, or join a ‘Live Tournament’ and compete against the world in either daily or weekly tournaments setup by the folks at EA Sports.
The other online offering is called ‘Country Clubs’ a feature a lot of sporting titles seem to be adding to their games now and one that makes each game just that bit more social. It’s easy to setup (Ours is ‘Sticky Trigger,’ search for it) and offers a great way to organise tournaments between mates or Facebook fans (like you guys) and it’s a great way to compare stats as well.
This has never really been a letdown in any of the Tiger Woods games. You never pick it up expect an a Crysis or a Gears 3 but at the same time you don’t pick it up expecting a Madden 02 and thankfully you don’t get a Madden 02 you get a Tiger Woods 13. A crisp, clean look with fluid motions that didn’t have me expecting more out of the game and that’s a good thing. When you are left satisfied and not looking for ways they could have improved the look of it, the developers have done their job and done it well.
A lot of people judge a game by how much it rocks your house with the speakers cranked up how eerie the sounds make you feel while walking down a dark hallway. However I think the biggest challenge would be making the sound stand out and work on a game that is generally silent, like Tiger Woods 13. It has the normal menu music – not good menu music by my taste but it’s there and it fits. From the sound as you swing your club and cut the air to the sound of the club connecting with the ball it all sounds as it should and adds to the feeling of actually playing.
Better With Kinect?
Honestly, no it’s not better with Kinect… Not when sober anyway. I found it frustrating to do as if I didn’t swing it just right my own screen self just stood there with my arms up like I forgot how to swing. It was also a pain to navigate the menus and I found myself swinging my arm in frustration as I tried to get it right. It was also very difficult to judge the power correctly as I found swinging fast (as I thought you would need to for power) often caused the Kinect to miss my movement and not register it. While it may seem like I only had a few issues, the issues I had affected the entire experience, I just hope with TW PGA14 they can get it right. Don’t drop the support just work on it a bit.
- If you’re a golf fan, you’ll love the title
- A single game can pass hours
- Very relaxing while using the controller
- Kinect support was a letdown
- Hard to find an online game
- Got disconnect a few too many times online
Overall the game was let down by the Kinect controlling, and while some might argue that a game shouldn’t be judged on an ‘extra’ feature, when that extra feature is one of the biggest selling points to the game, it’s one of the first things you need to judge it on. Don’t get me wrong, the idea was great but as I mentioned earlier a few little issues I found with the overall design had me feeling let down, I do however have faith that lessons will be learnt and the developers will improve on these next year.