Mirrors Edge II
The original Mirror’s Edge came out way back in 2008 to much acclaim, but never really found the big mainstream audience that publishers EA were hoping for. However, the game did garner a cult following thanks to its unique visual style and equally unique gameplay. Fans believed for years that a sequel would never see the light of day, but in June 2013 Mirror’s Edge 2 was finally announced. However Mirror’s Edge 2 is less of a sequel and more of a remake and/or prequel. Main character Faith looks set to return upon PC, Xbox One, and PS4 sometime soon, though exact release dates have yet to be confirmed – 2016 is rumoured as latest time to expect the game.
For those not familiar with the original Mirror’s Edge, Mirror’s Edge 2 (if it indeed will be called that, though one would suspect reverting the title to simply ‘Mirror’s Edge’ is likely) revolves around Faith, a ‘runner’ and her quest to free the people in the city she lives in from the dystopian government that ruthless controls the population. Faith is a ‘runner’ because in this future all communications are monitored and the only way to transfer information safely is to deliver physical copies. Faith must run and make her way past both environmental obstacles and government forces bent on stopping her.
The gameplay of Mirror’s Edge 2 will also mirror that of the original: the player controls faith, running across the mirrored gleaming city she inhabits in ‘true’ first person style. This means that as faith runs, ducks, and weaves the player’s view changes to depict fairly realistic angles and perceptions of what a person actually performing these actions might see. Faiths has the ability to spot the best parts of the cityscape to run and climb over; presented to the player as a special ability that allows Faith to see parts of buildings she must access and run over as the colour Red. Faith is not especially strong, not exceptionally skilled in combat, meaning that while the player can take down opposition, the player must keep faith running. However, EA favourite developer DICE is taking on the project, so we can expect to see deeper combat elements. Additional elements that have been mentioned, though not in great detail, include a more open world approach to gameplay and the inclusion of multiplayer in seamless form – the idea being to create a living breathing world for players to inhabit. DICE, however, have been quiet on the matter and are dedicated to patching Battlefield 4 before continuing work on the project. DICE however, have confirmed that the much touted Frostbite engine is being used to create the game, thus guaranteeing one heck of a visual package.
Mirror’s Edge has been granted what so few fan-favourite franchises often are: a second lease on life. The game industry needs fresh and exciting new creative directions, and the revamped Mirror’s Edge looks like it might do just that. DICE have proven themselves often to be talented developers and perhaps with their experience and talent Faith and Mirror’s Edge can finally, if you’ll pardon the pun, hit their stride.