Medal of Honor: Warfighter
What happens when a former American soldier tries to get some peace and quiet at home? All hell breaks loose, in the new installation in the Medal of Honor franchise. Split between war and home, we see both sides of the dangers and effects that war has and who it truly affects. Medal of Honor has seemed to be sitting on the bench when it comes to the common shooters, but it’s time for it to be at the bat. Is it ready for the big leagues or is it going to just bunt, take its ball and head home crying?
It’s a shooter; we get it – you shoot things. I feel some things need to be clarified about video games and shooters; First-Person is a design choice and a camera angle. Just because a game is in first-person doesn’t necessarily mean it’s a shooter. Take for example games like Dear Esther or Mirror’s Edge, which take the creative aesthetic of enveloping us in the protagonist and then unfold the action and exposition over a few hours as we flail, learn or simply run our way through the story. Medal of Honor seems to just make sure to remind us to shoot, take guys out and hide behind cover. Nothing too new except for a few different countries to avoid on a digital holiday.
Gameplay-wise Medal of Honor feels a bit stale, but it does have its moments. You have an upgradable system of weapons to use during a breach and there are some good multiplayer modes, but ultimately I found myself not caring an iota as I continued through the game. There were so many other things I was thinking about as I was told my next mission point like whether I had enough cat food left, what I was going to make for lunch and how long the line would stretch for returned copies of Warfighter.
It’s brown. Or black. Or grey. Or a dark shade of blue. Graphically, Medal of Honor isn’t a great game to look at. It’s like trying to find your best friend during a game of murder in the dark. You know someone cool is out there, but you really can’t see it for all the other people disabling your experience. The game does have a few moments of blam and boom as things blow up for no real reason and you have to solve them. It’s these Hollywood moments that I just kind of sigh over for reasons of Blockbuster Apathy.
The game does try it’s hardest to look really good but between mediocre gameplay and a lot of buggy glitches here and there, it was more of a slog to actually look at it. On multiple occasions, I would take out a character behind a wall and they would glitch through it. In one instance, I shot a guy in a bell tower only to have his leg, arm and gun glitch through the wall and have a distracting seizure while I made my way toward a hotel.
The game has a lot of issues regarding the storyline and the characters. They all look quite realistic but they seemed to have consistently gotten the proportions for heads and smiles wrong. Also there is little detail in the antagonists of the game and who we’re fighting. I do attribute that to some minor ADD on my part, but I do feel that the fighting in the game is often one-sided and completely unnecessary. You will fight through a whole group of foreigners to only send in a robot or have a missile strike level an entire area. During the robot sequences, it’s turned over and a guy comes over to it and destroys it with a rock. Why are we even here and how is this even a challenge?
The game does sound good, I will give it that. Between the American War Hero drums and the tight strings, Warfighter sounds like a war game. Bullets and projectiles hit hard and the music hits even harder during the more tense moments. Look, we can stop splitting hairs here. You understand that I don’t particularly enjoy this game, but I will give points where it’s due. It looks pretty good and it sounds pretty good, but only for the genre that it’s in. If it was any other game, triple-A or otherwise, I’d be scoring it far lower.
The game follows the strings and patterns that you’d expect. No one is going to throw Kenny G or Carly Rae Jepsen into a shooting game, but I’d have no problem if they were targets. The game is a war game, you can expect some different instruments that convey a sense of emergency, tension and action; you are listening to the Transformers 3 Original Score, not music crafted by Hans Zimmer or John Williams or Johnny Greenwood or even Cliff Martinez.
- The multiplayer has some interesting modes
- The cutscenes look well-rendered
- It’s over in a couple of hours
- The game consistently tries too hard to force emotional moments
- The game has multiple graphical issues
- Froze on multiple occasions
- The multiplayer can get stale
I was sorely disappointed with how Medal of Honor turned out. Gameplay-wise and graphically it’s a bit of a step up from your usual fare of first person titles with a few new weapons and ways of breaching but ultimately there isn’t too much of a difference here between your average shooter. It’s often trying to be too emotional for its own good but the juxtaposition between the war gameplay is jarring and unsubstantial at even the best of times. If you’re a fan of the series, I would wait for a price drop or even an Origin sale.