Magic: the Gathering – Standard Budget Brew AKH – Haz Fling
Praise be thee, Pharaoh. Deliver us from stale Standard into the arms of a waiting refreshed metagame. Deliver us from ills and evils that we have been forced to endure and shape our year to come with bountiful Standard crop rotations. Praise be thy name, praise the GODS of Amonkhet for the STOMPING our enemies are about to receive.
First up on the schedule for me was trying to draft up a red deck that was VERY aggro and as fast as possible. Queue Hazoret’s Fling. This deck is all about turning your loyal followers sideways as fast as possible and letting Throne of the God-Pharaoh do additional damage all while waiting on that one big turn where you can cast FLING on your Hazoret or another big creature.
Fling and Heart Piercer Manticore: I’m not sure I really need to explain Fling, its good. Its REALLY good. Sac a dude, fling it at your opponent, usually for the win. Opponent going to kill a creature? Have a red and one available with a Fling in hand? BOOM! Right to the moosh! HPM has pretty much the same effect, but HPM has the new Embalm keyword. This is important as using HPM as a chump blocker or as Fling fodder, only to drop it back in play a few turns later and Fling another creature. Super strong.
Combat Celebrant: What’s better than a nice big attack? Being able to attack TWICE. In a deck with a lot of cheap and good curvng drops, being able to attack twice and then Fling something to the facecould land you the W pretty fast. I’m not sold on it being a 4/1, as it dies REALLY easy, but we will see if it shines on through in a super aggressive deck.
Cartouche of Zeal: I have never been a big fan of enchantments in aggressive decks, They feel more minimal impact and a wasted slot, though some enchantments are obviously really good and this one is no different. Being able to give one of your creatures +1/+1, haste AND be able to make an opposing creature not be able to block this turn is a HUGE win and all for only one red mana.
Throne of the God – Pharaoh: This is a Legendary artifact, so we won’t waste a whole four slots to it, but it does add additional damage just for doing what this deck does best. Just turn minions sideways and keep them that way at the end of the turn.
Insult /to/ Injury: OH HEY LOOK, THE NEW SIDEWAYS CARD! Okay so all joking aside, being able to give all your damage sources for one turn DOUBLE DAMAGE screams FLING ME, DADDY!!! Sure it’s a Sorcery and we may not usually use Injury as much as Insult, but it can also be a discard target if we need to use it that way. At first I thought this one one target source, but since re-reading it I believe this card will be a powerhouse in new Standard.
Hazoret the Fervant: Indestructible, haste for R3, R2 discard a card and deal two damage to all opponents, however Haz is not a creature unless you have 1 or less cards in hand. No matter the massive drawback on the God cards, they are all especially good at what they do. Haz performs multiple roles from big fatty to Fling, or a suitable ground attacker. Haz has you covered.
Soul-Scar Mage: Aggressive one drops have always been a big deal in RDW style decks, and Scar is no sheep. All that non-combat damage you do is converted to -1/-1 counters so you can take out opposing Gods with ease or just power-down an opponent’s fatty to a blockable size! However, despite the prowess trigger, Soul-Scar doesn’t feel powerful enough to be a full four of.
Flameblade Adept: Discarding and cycling was never made more fun! Feel free to pitch a Fiery Temper to a Hazoret, pumping you Adept and then cast the Fiery Temper for an additional 3 damage. That’s a whopping five damage just for Haz and Temper alone! This is the reason we have included cycling lands, not just because the deck doesn’t need multiple lands in play, but more that you can cycle them for extra value!
Lightning Axe, Tormenting Voice, Hazoret and Bloodrage Brawler: Are we going overkill on the discard theme? I feel we might be, but it’s all worth it to not only trigger Fiery Temper, turn on Hazoret and the Adept but also to win in style. We can even discard the Manticore and Embalm it later! The eight cycling lands are just to waste them on the discard from Cycling as well. Rarely should you need to use them.
SIDEBOARD MUST HAVES
Harsh Mentor is a MUST HAVE against Vehicles and Walking Ballista. Mentor is looking to also become a staple in the Modern format and it may be too late to pilfer full sets in foil to make MTG Finance on..
By Force is a smash against Artifacts and can really kill Vehicles better than any before it. RX is crazy as a cost, where X is the amount of mana to Artifacts. This is especially good now that Vehicles are currently still on top of the dog pile.
Magma Spray is nothing to sneeze at, one mana for two damage to a creature may not sound great, but for one mana and EXILE the creature if it dies? Count me in. Scrapheap Scrounger still sees play and Magma Spray just may be the correct meta call. The only major issue with it, it can’t go for the dome.
So what are you brewing? What strange and fanciful ideas do you have brewing with Amonkhet? Let us know in the comments below!