Author’s note: the game is currently in alpha state.
Door Kickers is an enjoyable little game in the vein of such classics as Rainbow Six and Frozen Synapse, with a dash of Angry Birds thrown in. Cast as a SWAT commander, you are tasked with leading your team, in classic top down view, to fight through increasingly difficult complexes to take out the nefarious terrorists that are occupying the building. With simple but deep controls, Door Kickers presents, at its current stage, a pleasant time waster.
There is no plot to speak of in Door Kickers, at least not yet – the version I played as in alpha and only offered me an increasingly difficult set of buildings to clear. However, the menu did present a greyed out option for campaign, so I’m not sure what Door Kickers has planned in the future. As the setup stands, you lead two SWAT officers in clearing a given building in each mission. There’s also no tutorial to speak of (though I think this will be rectified in a later version) but just a guide on the mechanics in the main menu.
Thankfully the controls are easy to get a hang of but deep and tough to master (in a good way), though they can be occasionally frustrating. When controlling your SWAT officers you can temporarily stop the game at any time to direct the movements of your troops, and then un-pause to see them carry your actions. Your officers can set spy cameras to peer under doors, throw flash bangs, breach walls with explosives, and strafe dangerous areas. All in all, you receive the tools you need to get the job done, and the success of the mission relies on your competence. Never did I feel I was missing any piece of the puzzle on how to play the game.
The graphics of Door Kickers are simple and clean, and do not offer up any unnecessary embellishment. Environmental lines are concise and easily navigated. As your SWAT team clears rooms, their lights shine into the darkness of the room, illuminating threats and obstacles. The graphics in this area do their job just fine, and you have a clearly defined cone of light you can sweep the darkness with. The soundtrack of Door Kickers is nothing of real note, but does assist in providing a suitably tense atmosphere.
As you progress, the levels of Door Kickers becoming increasingly more complex and the number of terrorists in each compound are deliberately not confirmed. When you complete a level you are awarded rating of stars out of three, depending on how quick you finished the level, and how many SWAT officers you lost. Missions take minutes at best, and so you end up with an Angry Birds style play style where you keep doing the same level over and over to improve you score and get that coveted screen of three star ratings.
Door Kickers isn’t going to revolutionise anything, and it’s not going really break any new ground. But there is something to be said for refinement, and Door Kickers is just that – refined and addictive gameplay. As the game is in the alpha stage, I can’t wait to see what the finished product looks like.
- Simple, addictive gameplay
- Clean cut graphics
- Easy to use, hard to master
- No tutorial
- Current version has limited play options
Score – 7.5/10