I am Bread
Developer: Bossa Studios
Publisher: Bossa Studios
Genre: Parody Simulator
I am Bread is one of those titles that I had strong mixed feelings upon playing.
At first it brush me off the wrong way and I found myself position where I was more infuriated at the very control scheme and rage. But after a little while with some patience and mastering of the controls, I began to appreciate the silliness of the title, switching my tone with I am Bread from a Hatred to a more ‘Love-Hate’ relationship.
Making its way out of Early Access and now fully released on Steam, I am Bread is a neat little adventure title brought to you by Bossa Studios. Charming, frustrating and hilarious to both watch and play, I am Bread is a uniquely crafted game that is both a bizarre to play and awkward to master.
As the name implies, I am Bread sets you up playing as a single slice of bread. Tasked with the simple objective of becoming toast, it’s up to you as the player to guide your little slice across the room and find whatever electrical devices you can use to cook yourself on. Starting off in the kitchen and then eventually moving into places such as the bathroom and garage, the puzzle aspects to game come in not only trying to figure out how to toast yourself, but also trying to figure out the safest possible path to travel on.
With very little room to travel and a high chance of falling onto the dirty floor, health is determined by the edibility of your slice of bread. Spend too much time on the floor or in a puddle, then its game over for you. Aside from the cute visuals and fun soundtrack, the controls of I am Bread will be the first thing that you’ll notice upon playing for the first time. With the only 4 buttons, you use this in order move each corner of the bread slice, as that to help grapple ledges, walls and the items within the area. May sound simple enough to control, but upon playing you’re immediate reaction will be summed up into five simple words;
“Holy shit this is hard.”
Newcomers to this game have a steep learning curb to overcome, and a harsh difficulty setting to master. Learning these tight and unforgiving controls is relentless, and whether you’re playing through a controller or keyboard, it’s a lot to take in for first timers.
Having been developed by the same creators of Surgeon Simulator 2013, it’s fair to consider it on-par with the same level of frustration as what that game provided. But like Surgeon Simulator, the challenge in mastering these tight and god awful controls is what creates both the fun and comedic elements of the experience.
As you progress throughout the main story you begin to unlock other game modes. Rampage mode has you playing as a baguette tasked with smashing everything around you. Free-Play is a neat mode for simple exploring. Bagel race is what the name implies, and has you rolling unsteadily in a room to race from point A to point B. But I think out of all the game modes evident in this title, Zero-G has to be the main highlight out of them all. Outfitted with rocket thrusters on each corner of the bread, it’s up to you to navigate your slice through a room of floating objects in order to become toast.
Performance was one thing I noticed that struggled in. During some of my sessions – more particularly the rampage mode – I did notice some auditory cuts and video lag during various sections of the game. There were some weird glitches were items would float in mid-air and other times where there would be a 3 second delay before they will fall as well. Having come out of Early Access, I suppose it’s expected that a game like this to have a few minor hiccups here and there. With that said, I didn’t feel as these occasional errors hindered the experience drastically.
I am Bread is hard. Very hard. But within all that level frustration lies a game that is both fun and absolutely charming. Its awkward controls may seem like a hard thing to come to grips with at first. But after a while the rewarding satisfaction of exploring and unlocking new stages is what helps makes this game for what it is.